package engine.systems.ui.toolTip
{
	import engine.classes.enumerations.SystemPriority;
	import engine.groups.Group;
	import engine.systems.update.GameSystem;
	
	public class ToolTipSystem extends GameSystem
	{
		public function ToolTipSystem()
		{
			super(ToolTipNode, updateNode);
			
			this.priority = SystemPriority.POST_UPDATE;
		}
		
		private function updateNode(node:ToolTipNode, time:Number):void
		{
			
		}
	}
}